LZWeb Games

Three games, in production right now

A mafia strategy game, a medieval MMO and a tactical shooter. Everything on this page is captured from the real builds, except the images marked as concept art.

Real footage

Familia

Familia — The city is yours
Mafia strategy · multiplayerIn development

Build a crime family in a Mediterranean harbour city. Expand your territory, pull off jobs, train your boss and outsmart rival families, in a world that keeps moving while you're offline.

  • Persistent world on our own Node.js server
  • Families, alliances, global and family chat
  • Portrait UI built for one hand, 1080×1920
  • Buildings modelled and rendered in Blender
iOSAndroidPCWebGodot 4Node.js
Familia city map screen
Familia boss screen
Screens from the gameScroll →
Your territory
Build your empire
Bold jobs
Your family
Family chat
Look the part
Daily rewards
Rankings
Family headquarters building at three upgrade levels, rendered in Blender
Family HQ, three upgrade levelsModelled from a script and rendered in Blender, then placed on the isometric city grid.
Aetheria: War of Crowns key art, a king on a castle tower above the realm
Real footage

AetheriaWar of Crowns

Medieval strategy MMO · iOS · AndroidPlayable test build

Four kingdoms fight for one crown. Build your citadel, grow your domains, raise an army and march across the tactical world map with your alliance.

  • 4 asymmetric kingdoms: Imperials, Sylvans, Forgers and the Horde
  • 23 citadel buildings, a research tree and magic
  • Sieges, traps, a dungeon and alliance wars
  • Interface translated into 11 languages
iOSAndroidGodot 4.7Scenario
Victory report
University
Citadel
Alliance
Languages
Concept art + real 3D models

STRIKELINE working title

Online tactical FPS · PCPre-production

2035. Private armies fight over the free ports. Halcyon Security against the Saltline Brigade, 5v5 Team Deathmatch on Harborfall, an industrial harbour at sunset. Fast rounds, no pay-to-win.

Halcyon SecurityCorporate security force
Saltline BrigadeDockside militia
  • Characters and weapons generated with Tripo, finished in Blender
  • Godot 4.7 Forward+, aiming for 60+ fps on an RTX 3050
  • 8 languages from the first line of code
Harborfall map concept
Concept artHarborfall
In-game HUD concept
Concept artHUD
Main menu concept
Concept artMain menu

Real 3D modelsOpen the 3D Forge and inspect them

3D Forge

From concept art to a game-ready model

These are the real Strikeline models. Each one started as a picture, was generated in 3D with Tripo, cleaned up in Blender and imported into Godot. Pick a slot and watch it being forged.

Loadout

The forge starts when you reach it
ViewportTris —— fps
0%
Drag to rotate · keys 1–7
Step 1Concept art
Step 2Tripo · generation
Step 3Blender · cleanup
Step 4Godot · in game

Have a game in mind?

Mobile, PC or browser: tell us the idea and we'll come back with a plan, a playable prototype and a clear estimate.

Start a project